{"id":2642,"date":"2015-11-12T14:21:54","date_gmt":"2015-11-12T14:21:54","guid":{"rendered":"https:\/\/pcffri.local\/?page_id=2642"},"modified":"2018-05-22T16:12:58","modified_gmt":"2018-05-22T16:12:58","slug":"film-glossary","status":"publish","type":"page","link":"https:\/\/providencechildrensfilmfestival.org\/es\/filmhub\/film-glossary\/","title":{"rendered":"glosario cinematogr\u00e1fico"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><strong>ANIMACI\u00d3N:<\/strong> Apariencia o ilusi\u00f3n de movimiento cuando una serie de dibujos, infograf\u00edas o fotograf\u00edas de objetos (como marionetas o maquetas) se ven en secuencia.<\/p>\n<p><strong>\u00c1NGULO DE LA C\u00c1MARA:<\/strong> La posici\u00f3n de la c\u00e1mara en relaci\u00f3n con la acci\u00f3n de la escena, como un \u00e1ngulo alto o bajo.<\/p>\n<ul>\n<li>\u00c1ngulo alto: Mirar desde arriba. Esto puede hacer que las cosas parezcan m\u00e1s peque\u00f1as.<\/li>\n<li>\u00c1ngulo bajo: Mirar hacia arriba desde abajo. Esto puede hacer que las cosas parezcan m\u00e1s grandes.<\/li>\n<li>A la altura de los ojos: Al mismo nivel.<\/li>\n<\/ul>\n<p><strong>CAR\u00c1CTER:<\/strong> Persona (puede ser un animal o un objeto antropom\u00f3rfico) de una historia.<\/p>\n<p><strong>CINEMATOGRAF\u00cdA:<\/strong> El arte y la t\u00e9cnica de hacer pel\u00edculas. Incluye la forma en que la pel\u00edcula utiliza la luz, la sombra, el color, el movimiento y la composici\u00f3n dentro del encuadre.<\/p>\n<p><strong>CROSS-FADE:<\/strong> Hacer que una imagen aparezca o un sonido se oiga gradualmente mientras otro desaparece o se silencia.<\/p>\n<p><strong>CORTE:<\/strong> La transici\u00f3n de montaje m\u00e1s com\u00fan en las pel\u00edculas: Cuando dos planos se yuxtaponen sin disoluci\u00f3n, fundido o efecto.<\/p>\n<p><strong>B-ROLL:<\/strong>\u00a0S<span style=\"font-weight: 400;\">Secuencias suplementarias o alternativas intercaladas con la toma principal.<\/span><\/p>\n<p><strong>DIRECTOR: <\/strong>Es la persona que controla todos los aspectos creativos de la pel\u00edcula. Es el principal responsable de la narraci\u00f3n, las decisiones creativas y la interpretaci\u00f3n de la pel\u00edcula.<\/p>\n<p><strong>DOCUMENTAL:<\/strong> Un tipo de pel\u00edcula que intenta explicar la realidad.<\/p>\n<p><strong>EDICI\u00d3N:<\/strong> La selecci\u00f3n, manipulaci\u00f3n y combinaci\u00f3n de planos para crear una estructura y una historia.<\/p>\n<p><strong>LARGOMETRAJE:<\/strong> Un largometraje est\u00e1ndar.<\/p>\n<p><strong>MARCO:<\/strong> Una sola imagen fija de una pel\u00edcula o v\u00eddeo.<\/p>\n<p><strong>G\u00c9NERO:<\/strong> Categor\u00eda marcada por una tem\u00e1tica, un estilo y una forma similares. Algunos ejemplos de g\u00e9neros cinematogr\u00e1ficos y literarios son el terror, la fantas\u00eda, la comedia y la ciencia ficci\u00f3n.<\/p>\n<p><strong>ACCI\u00d3N EN DIRECTO:<\/strong> Tipo de pel\u00edcula cinematogr\u00e1fica realizada con una c\u00e1mara para captar entornos y sujetos reales.<\/p>\n<p><strong>PAN:<\/strong> Para mover la c\u00e1mara de un lado a otro en una posici\u00f3n fija (\u00e1ngulo de c\u00e1mara).<\/p>\n<p><strong>PUNTO DE VISTA: <\/strong>A menudo se habla de plano (de c\u00e1mara) que muestra la escena desde el punto de vista espec\u00edfico de uno de los personajes.<\/p>\n<p><strong>TRAMA:<\/strong> Trazado o recorrido b\u00e1sico de la historia.<\/p>\n<p><strong>GUI\u00d3N\/GUI\u00d3N:<\/strong> Una historia escrita que incluya di\u00e1logos.<\/p>\n<p><strong>LUGAR:<\/strong> Lugar y momento en que se representa la pel\u00edcula.<\/p>\n<p><strong>CORTOMETRAJE:<\/strong> Este tipo de pel\u00edcula suele durar s\u00f3lo unos minutos, pero aun as\u00ed puede contar una historia completa.<\/p>\n<p><strong>DISPARO:<\/strong> Una \u00fanica secci\u00f3n ininterrumpida de metraje. Los planos pueden describirse por lo cerca o lejos que est\u00e1n del sujeto, o por la perspectiva que muestran al p\u00fablico. Ejemplos de tipos de planos:<\/p>\n<ul>\n<li>Primer plano<\/li>\n<li>Establecer el tiro<\/li>\n<li>Tiro medio<\/li>\n<li>Tiro largo<\/li>\n<li>Punto de vista<\/li>\n<\/ul>\n<p><strong>PEL\u00cdCULA MUDA:<\/strong> Pel\u00edcula que no tiene sonido grabado sincronizado ni habla. En el apogeo del cine mudo, la banda sonora de la pel\u00edcula estaba compuesta por m\u00fasicos en directo.<\/p>\n<p><strong>PEL\u00cdCULA SONORA:<\/strong> (tambi\u00e9n conocidas como Talkies) Pel\u00edculas con sonido sincronizado.<\/p>\n<p><strong>SONIDO:<\/strong> M\u00fasica, di\u00e1logos u otros ruidos que se oyen o no se oyen.<\/p>\n<p><strong>SONIDO SINCRONIZADO:<\/strong> El sonido se graba al mismo tiempo que se filma la acci\u00f3n, por lo que la pista de imagen y la banda sonora encajan a la perfecci\u00f3n.<\/p>\n<p><strong>TOMA:<\/strong> Una versi\u00f3n de una sola toma para seleccionar en postproducci\u00f3n.<\/p>\n<p><strong>TRANSICI\u00d3N:<\/strong> T\u00e9cnica de montaje que conecta una toma con la siguiente. Hay muchos tipos de transiciones: cortinilla, fundido, salto y disoluci\u00f3n.<\/p>\n<p><strong>METRAJE V\u00c9RIT\u00c9:<\/strong> Im\u00e1genes documentales de personajes que viven su vida cotidiana como si la c\u00e1mara no estuviera all\u00ed.<\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; ANIMATION: The appearance or illusion of movement when a series of drawings, computer graphics, or photographs of objects (such as puppets or models) are viewed in sequence. CAMERA ANGLE: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":2641,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template-film-hub.php","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"footnotes":"","_tec_slr_enabled":"","_tec_slr_layout":""},"class_list":["post-2642","page","type-page","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>film glossary - Providence Children&#039;s Film Festival<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/providencechildrensfilmfestival.org\/es\/filmhub\/film-glossary\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"film glossary - Providence Children&#039;s Film Festival\" \/>\n<meta property=\"og:description\" content=\"&nbsp; ANIMATION: The appearance or illusion of movement when a series of drawings, computer graphics, or photographs of objects (such as puppets or models) are viewed in sequence. 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